jeregenest: (Default)
News about the Congo coming in fast and furious (around all the news about Somalian pirates and Mexican drug gangs) and this makes me think about Pantellos. Pantellos was my Declare-style game about corporate spies in an occult world spinning out of control.

[livejournal.com profile] peaseblossom and I we're just talking about this, and we both agree Esoterrorists could work, but we'd need more crunchy combat. Luckily, [livejournal.com profile] robin_d_laws is coming out with the The Esoterror Fact Book, which is supposed to add some more crunch to combat to allow paramilitary games. Which might be perfect for this.

So, [livejournal.com profile] seborn, [livejournal.com profile] truthspeaker, what do you say? Interested in reuniting the band and doing a 7 years later? Many of the craziness in the world is still there. We have the Congo spiraling out of control; Craziness in Venezuela. Black prisons in the Balkans. Spice it with some Somalian pirates and Mexican drug gangs and we easily have the places. And the weirdness usually just writes itself.

A few nights back we had [livejournal.com profile] jeffwik, [livejournal.com profile] emilytheslayer, and Stefan over. And Jeff suggested we do a mission, which is from my more realistic spy game, Age of Paranoia. And it was a lot of fun. It got the old juices burning overtime. I'm also re-reading The Eight which may be the book that started it all 20 years ago for me. Couple all that with my lovecraftian-spy LARP that never happened and I have this burning desire to run a spy game. Again. But I'll be honest its something I do do well.

I still want to return, by the way, to my Supernatural done right game with [livejournal.com profile] jeffwik and [livejournal.com profile] peaseblossom as soon as they are ready.
jeregenest: (sandbaggers)
So there seems to be something minor getting in the way of gaming Tuesday night. Do folks want to wait till the next Tuesday?
jeregenest: (Default)
Investigative Abilities for Tuesday's game of Esoterrorists for those who want to start characters.

Read more... )
jeregenest: (Default)
Every summer thousands of people gather in the White Mountains at Three-Falls Junction, New Hampshire home of the famous Atleberry Artists colony and the Azeban Shakespeare festival, gem in the regional Shakespearian crown. This year, the artistic cognoscenti are especially excited as there will be a landmark production of Antony and Cleopatra by famed director Jeffrey Malsum, one that’s guaranteed to upset the status quo. Though those truly in the know are more interested in the production of Cymbeline by his protégé Pamela Harkins.

You were looking forward to a nice week away, and then madness descends.


This is an Esoterrorists adventure for 4-6 players projected to run 1-2 sessions.

Tuesday, October 28, 6:30 pm at our place in Roxbury.

With [livejournal.com profile] peaseblossom, [livejournal.com profile] bryant, [livejournal.com profile] michele_blue, [livejournal.com profile] jeffwik and [livejournal.com profile] foxtown
jeregenest: (sandbaggers)
[livejournal.com profile] bryant had asked, somewhere but I can't remember where about Esoterrorist/Gumshoe one-shot. I'm always interested. You want me to run?

If so, than I propose the following:

Every summer thousands of people gather in the White Mountains at Three-Falls Junction, New Hampshire home of the famous Atleberry Artists colony and the Azeban Shakespeare festival, gem in the regional Shakespearian crown. This year, the artistic cognoscenti are especially excited as there will be a landmark production of Antony and Cleopatra by famed director Jeffrey Malsum, one that’s guaranteed to upset the status quo. Though those truly in the know are more interested in the production of Cymbeline by his protégé Pamela Harkins.

You were looking forward to a nice week away, and then madness descends.

This is an esoterrorists adventure for 4-6 players projected to run 1-2 sessions.
jeregenest: (Default)
If folks are up for it how about Wednesday the 21st? I'm not feeling well today (home sick) and gaming tomorrow might be a little too much.
jeregenest: (Default)
Last night we played Esoterrorists for the first time. [livejournal.com profile] bluegargantua, [livejournal.com profile] bryant, [livejournal.com profile] foxtown, [livejournal.com profile] jeffwik and [livejournal.com profile] peaseblossom were there. Bryant, Jess and Jeff have already written about this on their livejournals so I won't go into the player's side.

For me it went pretty easily. There wasn't the stress of what should be exposed when and I never felt like I was drowning in exposition or pulling teeth. Which was nice.

Prep wise I'm worried this game would be hard to run long-term, I'm also worried that it lends itself more to serial play than I like and there would b some difficulty in having long-term NPCs an big plots, both of which are favorites of mine.

I think I very much underestimated the amount of stuff necessary for a story or a night. We ended just before the end of the first arch (I planned three thinking I'd need it). I actually think the one arch would have been fine and I should have paced things better. That said what we did do was very fun.

Still curious how the action mechanics will work, and especially stability. Next session will see more stability checks (I could have required a few for the research going on but didn't think of it until after I wrote the thing).

I think with practice I could get writing adventures down to 1:1 with gaming time. Which may be more prep work than I've done in a decade for a game.

And I'm with Bryant, next time I run this I'm bringing a tack board (I have a nice foldable one at work) and letting the players arrange clues all Wire style.

Speaking of next time, is there interest in continuing? Wednesdays work very nicely for me.
jeregenest: (oberon)
I’ve threatened to do this before, and maybe this time it will happen.

I plan on running Esoterrorists. Anyone available Wednesday the 7th? I imagine 4-6 players would work quite well, but I can handle a few more if there is that much interest.

Gumshoes is a game focusing on investigation. Basically it has a version of drama points broken down into flavors (investigation abilities) that drive one’s investigation. Usually having investigation abilities, like Forensic Anthropology, allow you to find the important clue – Quincy always finds the important bit of medical evidence – that allows you to progress along the mystery. You can spend from your pool to basically establish cooler facts, usually to drive character development, which is why I liken the rule to mechanics. The rest of the game (basically fighting, escaping and other stuff) is a pretty standard test system. I appreciate the fact that social skills are mostly bundled in the investigative. You just succeed when it’s appropriate and roleplay away.

Esoterrorists is, as you can tell from the name, an occult investigation game. X-Files and Conspiracy X and the like. I won’t commit to actually using their background for this game, but I doubt that will matter to most folks as it’s a rather generic background of “we all work for a secret society out to keep the insane occultists from making the world more insane” system. Little more than a framework to explain the supernatural and get the characters to where they need to be.

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