jeregenest: (sandbaggers)
The Russian love of illegals is deep and strong, and the use of sleeper agents has long been established. The June 2010 round-up of a cell of 10 in the United States came as no surprise, especially to you, for you are a deep sleeper and a professional who has long been buried in the United States. Buried so deeply that you have had no contact with Russia since you were first inserted (which may, for some, go back before the collapse of the Soviet Union), following your orders and leading the life you were inserted into. At first there might have been a moment of fear, buried deep to betray nothing, followed by a few days of extra counter measures. As the weeks passed and nothing untoward happened your thoughts may have been tinged with a little contempt of the ease this “group” was detected and rounded up.

And then you were activated: An internet ad here, a blog posting there. Following your new orders and established protocols (some quite old) you’ve made your way to Montreal. Where who knows what awaits.

In this Gumshoes game you play Russian sleeper spies, inserted into a variety of odd roles (historian, forensic engineer, epidemiologist, as long as they make sense in Gumshoes) who have been activated to find the world is a very strange place indeed. In the interstices between spy novel and horror, this game will start from the assumption that there is something deeply rotten in the West and you were prepared for this day. Game play will start in North America and expand world wide as the campaign goes on.
jeregenest: (sandbaggers)
I've been noodling some Trail of Cthulu (esque) campaign ideasm and debating whetehr to flesh them out and see interest. Gaming with the kids has generated other interest in me in gaming.

The Mekong River Expedition of 1933 (Mother Khong carry me….)

Stretching from the Tibetan Plateau this river runs through China's Yunnan province, Burma, Laos, Thailand, Cambodia and Vietnam the Mekong is one of the world’s major rivers. Yet in 1933 its headwaters in the Tibetan plateau is unknown and still one of the great geographical mysteries of the world. A new expedition is being mounted and you are preparing to take part.

This Trail of Cthulu campaign will be geographically bounded on this river, transporting through a contentious region and navigating a juxtaposition of empire and mythos.

Salad Days
"My salad days, when I was green in judgment." - (Shakespare, Antony and Cleopatra
Act I, Scene V)

The Rosenbluth Center is a rarity in Depression era New York, opening just recently by a leading banker. Its purported purpose is an explortation of the arts, especially Shakespeare and old books. Its founder has ruthlessly gathered private libraries and archives and has invited/hired leading scholars, actors and artists to explore them.

This Trail of Cthulu campaign will involve the mysteries of the book and art, and the madness they bring.
jeregenest: (sandbaggers)
Far from the shore stands the gray lighthouse, above sunken slimy rocks that are seen when the tide is low, but unseen when the tide is high. Past that beacon for a century have swept the majestic barques of the seven seas. In the days of my grandfather there were many; in the days of my father not so many; and now there are so few that I sometimes feel strangely alone, as though I were the last man on our planet. -- HP Lovecraft, "The White Ship"


The Bray family of Gloucester has gathered from far and wide for the family funeral of Alison Gerard, daughter, wife and mother of the family, who recently passed away. Funerals are always strange in large families. While it is a chance to say goodbye to a member of the family, it can also be the only time a far flung family gets together, which can bring out old rivalries and forgotten events.

As members of the Bray family you have come from far and wide to Gloucester to say goodbye to one of your own. Each of you has a particular background, and set of skills, which has made Michael Bray, aged patriarch, call upon you to look into the strange events of Alison Gerard’s death.

This is a Halloween-themed Gumshoes game set on the coast of New England, with a focus on the ocean and its borders, including lighthouses and shipping. Discover the hidden and not so hidden legacies of your family, and the mysterious haunted coast of New England.

GILT

Aug. 18th, 2009 02:22 pm
jeregenest: (oberon)
As is traditional in my neck of the gaming world, here are some blurb concepts for some games that are percolating in my mind. I'm in a weird position that, for the first time in years, my gaming pool has shrunk to a point that if I want to run anything I'll actually have to advertise outside my circles. Which seems daunting. These are meant to explore interest and see if anything catches fire enough to go looking outside my normal venues for players (such as Boston Gamers, bulletin boards, etc)

Games I'd like to run )
jeregenest: (sandbaggers)
Call for gaming )
jeregenest: (Default)
News about the Congo coming in fast and furious (around all the news about Somalian pirates and Mexican drug gangs) and this makes me think about Pantellos. Pantellos was my Declare-style game about corporate spies in an occult world spinning out of control.

[livejournal.com profile] peaseblossom and I we're just talking about this, and we both agree Esoterrorists could work, but we'd need more crunchy combat. Luckily, [livejournal.com profile] robin_d_laws is coming out with the The Esoterror Fact Book, which is supposed to add some more crunch to combat to allow paramilitary games. Which might be perfect for this.

So, [livejournal.com profile] seborn, [livejournal.com profile] truthspeaker, what do you say? Interested in reuniting the band and doing a 7 years later? Many of the craziness in the world is still there. We have the Congo spiraling out of control; Craziness in Venezuela. Black prisons in the Balkans. Spice it with some Somalian pirates and Mexican drug gangs and we easily have the places. And the weirdness usually just writes itself.

A few nights back we had [livejournal.com profile] jeffwik, [livejournal.com profile] emilytheslayer, and Stefan over. And Jeff suggested we do a mission, which is from my more realistic spy game, Age of Paranoia. And it was a lot of fun. It got the old juices burning overtime. I'm also re-reading The Eight which may be the book that started it all 20 years ago for me. Couple all that with my lovecraftian-spy LARP that never happened and I have this burning desire to run a spy game. Again. But I'll be honest its something I do do well.

I still want to return, by the way, to my Supernatural done right game with [livejournal.com profile] jeffwik and [livejournal.com profile] peaseblossom as soon as they are ready.
jeregenest: (oberon)
"Where lies the boundary between meaning and sentiment? Between memory and nostalgia? America and Americana? What is and what was? Does it move?"
--Donovon Hohn, A Romance of Rust


Two siblings, working out their family obsessions while on a road trip through haunted America. Sounds familiar? Well here’s my take on it.

This is a two player game and it is designed to get very personal. The two characters are siblings who’ve drifted apart but are brought together by a family calamity. Did I mention that the kids were raised as monster hunters driving around with their parents in an RV and dealing with weird supernatural events. Well until dad died and then it was just the two of you and mom.

Then you grew up, and drifted apart, and maybe got a life away from fighting the supernatural. And then calamity, and well your now in a hot car speeding across the landscape trying to refind what you used to be to each other, rebuild a family and stop evil from happening.

The supernatural is all about story cycles and all about America, the hidden highways and byways. The game will examine all things American: guitars, cars, kids, motion, passion, enterprise, and change, in a fervent attempt to reconcile the American past with the American present, using only legend and highway maps as guides. Understanding that this is a country obsessed with roots but founded on uprooting, that has always been characterized by restless internal migration: people are always leaving home to find a better, truer home.

So yes, this is my UnknownUSA for those keeping track ([livejournal.com profile] robotnik did ask for it). But then this is a fairly old set of tropes and I'm finally itching to do something with it.

Mechanics wise? All in the drama. Gumshoes without non-investigational abilities. Where the only knowledge of the supernatural the characters have comes from that of the players and clues discovered in the game.
jeregenest: (sandbaggers)
"I wanted you to see what real courage is, instead of getting the idea that courage is a man with a gun in his hand. It's when you know you're licked before you begin but you begin anyway and you see it through no matter what. You rarely win, but sometimes you do."
Harper Lee, To Kill a Mockingbird, Chapter 11, spoken by the character Atticus

The top of your game, height of your profession. Everything in life seemed good. Okay not unworldly so, but things went well, you had your little set backs, don’t we all, but still you were well loved and respected and the sky was the limit.
Read more... )
jeregenest: (oberon)
'Tis to create, and in creating live
A being more intense, that we endow
With form our fancy, gaining as we give
The life we image
Byron, Childe Harold’s Pilgramage, third canto

The summer of 1808, Revolution and Romanticism are sweeping the world. The poet, the musician, the artist, and the revolutionary are in the vanguard of forging a new world out of the old. Drawing from both the Gothic novels of the era, with their dark aristocrats and decaying castles; and from the Romantic politics which saw the era as indicative of an age of crisis with the ancien regime collapsed and a chaos dominating European political and cultural life.
Read more... )
jeregenest: (slingsarrows)
So we ran esoterrorists, which got me thinking that I would like to use this for a long-term game.

So I posited a secret history of crime, in maybe a few cities, and considered the place of magic.

Then I let it brew for a week and came up with a campaign framework. Let that serve as a call for players, wait and see what happens for interest.
jeregenest: (Default)
Using the gilt tag prompted me to go back and look at them.

I'd still like to do sexy Rome. Actually that deserves its own post.

Drink and the Devil had done for the rest strikes me as the best of the ideas from that time. Not that they all weren't good, I think I was just in a horrible place for gaming.

Damn too many of these were good ideas. I hate this utter lack of free time.
jeregenest: (oberon)
I’ve threatened to do this before, and maybe this time it will happen.

I plan on running Esoterrorists. Anyone available Wednesday the 7th? I imagine 4-6 players would work quite well, but I can handle a few more if there is that much interest.

Gumshoes is a game focusing on investigation. Basically it has a version of drama points broken down into flavors (investigation abilities) that drive one’s investigation. Usually having investigation abilities, like Forensic Anthropology, allow you to find the important clue – Quincy always finds the important bit of medical evidence – that allows you to progress along the mystery. You can spend from your pool to basically establish cooler facts, usually to drive character development, which is why I liken the rule to mechanics. The rest of the game (basically fighting, escaping and other stuff) is a pretty standard test system. I appreciate the fact that social skills are mostly bundled in the investigative. You just succeed when it’s appropriate and roleplay away.

Esoterrorists is, as you can tell from the name, an occult investigation game. X-Files and Conspiracy X and the like. I won’t commit to actually using their background for this game, but I doubt that will matter to most folks as it’s a rather generic background of “we all work for a secret society out to keep the insane occultists from making the world more insane” system. Little more than a framework to explain the supernatural and get the characters to where they need to be.
jeregenest: (oberon)
First draft of a game )

It has been a long time since I've run for people, and perhaps 6 years since I've last run Ars Magica, but this seems to be the game that has been sticking with me the longest, so its time to see if there is interest.
jeregenest: (Default)
I’ve been reading off and on the Gumshoes game, Esoterrorists, and I think I’d like to give it a try. Anyone available next Wednesday (17th) or Friday (19th)? I imagine 4-6 players would work quite well, but I can handle a few more if there is that much interest.

Gumshoes is a game focusing on investigation. Basically it has a version of drama points broken down into flavors (investigation abilities) that drive one’s investigation. Usually having investigation abilities, like Forensic Anthropology, allow you to find the important clue – Quincy always finds the important bit of medical evidence – that allows you to progress along the mystery. You can spend from your pool to basically establish cooler facts, usually to drive character development, which is why I liken the rule to mechanics. The rest of the game (basically fighting, escaping and other stuff) is a pretty standard test system. I appreciate the fact that social skills are mostly bundled in the investigative. You just succeed when it’s appropriate and roleplay away.

Esoterrorists is, as you can tell from the name, an occult investigation game. X-Files and Conspiracy X and the like. I won’t commit to actually using their background for this game, but I doubt that will matter to most folks as it’s a rather generic background of “we all work for a secret society out to keep the insane occultists from making the world more insane” system. Little more than a framework to explain the supernatural and get the characters to where they need to be.
jeregenest: (Default)
Just sit right back and you'll hear a tale,
A tale of a fateful trip
That started from this tropic port
Aboard this tiny ship.


Read more... )
jeregenest: (Default)
Its time to get the next game up and running for the tantaene group. I wrote about some of this a while back on 20x20. Right now I have three game concepts:


I really like all three concepts and 'd be happy to play any of them. I'm hoping my players like one!

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