jeregenest: (Default)
I've begun working on the entry for my first entry to the Museum of the Missing lexicon. I think I hit a snag though as the piece I picked seems to have latter been recovered. So I'm debating between talking about it and casting doubt on the recovery (or something else) or picking a new work. Matters how weird I want to go in the first entry.

Just as a reminder the Museum of the Missing is a lexicon about stolen art:
Art theft has been done for the purpose of resale or ransom; stolen art is also often used between criminals in an underworld banking system as collateral for drug and weapons deals, or to barter for those items. Even more worrisome is the state sponsored looting, such as that from 1933 through the end of World War II, of the Nazi regime which maintained a policy of looting art for sale or for removal to museums in the Third Reich.

Art Recovery is serious business, the FBI, London's Metropolitan Police, and a number of other law enforcement agencies worldwide maintain "art squads" dedicated to investigating thefts of this nature and recovering stolen works of art. In 2007 a consortium of these agencies met to discuss some of the most long-standing, strangest and down right weird cases on their files. This Lexicon is the report of those proceedings.


First round is due Wednesday, November 14th. I'm excited about the interest but there is always room for one more in a lexicon.
jeregenest: (Default)
Art theft has been done for the purpose of resale or ransom; stolen art is also often used between criminals in an underworld banking system as collateral for drug and weapons deals, or to barter for those items. Even more worrisome is the state sponsored looting, such as that from 1933 through the end of World War II, of the Nazi regime which maintained a policy of looting art for sale or for removal to museums in the Third Reich.

Art Recovery is serious business, the FBI, London's Metropolitan Police, and a number of other law enforcement agencies worldwide maintain "art squads" dedicated to investigating thefts of this nature and recovering stolen works of art. In 2007 a consortium of these agencies met to discuss some of the most long-standing, strangest and down right weird cases on their files. This Lexicon is the report of those proceedings.


The Museum of the Missing, a new Lexicon starting Wednesday November 14th. Everyone welcome. It will be played in 8 rounds.
jeregenest: (conquering)
As [livejournal.com profile] peaseblossom can attest, I've been reading a lot of stuff on art and antiquities looting lately. For a while I've been contemplating a new lexicon, so I've decided to merge the two together (this isn't the first time the thought has percolated). And thus Museum of the Missing

Art theft has been done for the purpose of resale or ransom; stolen art is also often used between criminals in an underworld banking system as collateral for drug and weapons deals, or to barter for those items. Even more worrisome is the state sponsored looting, such as that from 1933 through the end of World War II, of the Nazi regime which maintained a policy of looting art for sale or for removal to museums in the Third Reich.

Art Recovery is serious business, the FBI, London's Metropolitan Police, and a number of other law enforcement agencies worldwide maintain "art squads" dedicated to investigating thefts of this nature and recovering stolen works of art. In 2007 a consortium of these agencies met to discuss some of the most long-standing, strangest and down right weird cases on their files. This Lexicon is the report of those proceedings.


I'm thinking 8 round Lexicon, telephone style, each entry is a piece of art thats been stolen (real or made-up) or a region or style or what have you (for example, I could see a fun entry on Peru or the Getty Museum) thats relevant.

Any interest out there?

EDIT: Looks like there might be critical mass out there. What do folks think about starting on Monday the 12th?
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From the old Lexicon of the Lost 500 Years (I should really figure out a way to host that again someday). Included here for reference and thought in my current Nobilis game

Read more... )
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The first turn of For Want of a Nail, representing breakpoints between 1939 and the present is due tomorrow (the 16th). We have a good group so far but it is not too late to jump on board! All are welcome.
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The first entry is due for For Want of a Nail on Tuesday. I'm currently considering two entries.

The first is where Konrad Adenauer did not ignore Stalin's proposal for German re-unification and the different Cold War that resulted with Central Europe much more off the block (I'm being positive about Stalin's intentions). So Divergence 1952 or so.

The second is having Mo Udall win as president in 1972.
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Okay, what if we say the first turn of For Want of a Nail will be due next Tuesday, thats the 16th. I've already created a wiki page. Hopefully no one minds its a sub directory off of taci.

Is this workable to everyone? Any additional game negotiations?

And there is a community [livejournal.com profile] forwantofanail
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But your creating Fancy, thought it fit
To make your World of Nothing, but pure Wit.
Your Blazing-world, beyond the Stars mounts higher,
Enlightens all with a Celestial Fire.


—The Duke of Newcastle, upon the publication of his wife Margaret's The Blazing World (1666), arguably the first alternate reality story in the English language.


In this Lexicon the players will take on the role of an individual associated with the concept of alternate/parallel worlds in a cross-time milieu. The game will be played in 9 turns, each based on a range of breakpoints, moving backwards in time. The turns will consist of the following eras:
Read more... )
jeregenest: (Default)
There seems to be a proper amount of interest in doing an alternate worlds lexicon so I think I'll start pulling together a game document. Which will mean I need a name.

Folks interested in the idea should pop over to the original thread an put their two cents in. I'd expect to write something up by Wednesday and then post it here for review and commentary.

It has been almost a year since I've run my last lexicon. And about 9 months since I've been in one. I should check around and see if anyone has pioneered anything new.
jeregenest: (Default)

“Most shadow history proceeds with the logic of dream, full of odd echoes and distorted resonances of our world,” I said. “I am experimenting with anew form, in which a single point of divergence in history leads to anew causal chain of events, and thus a different present.”

“But the world isa dream,” he said excitedly. “Your idea smacks of Democritan materialism — as if the events of the world were produced purely by liner cause and effect, the simplest of the Five Forms of causality.”

“Indeed,” I said.

“How fanciful!” he cried.

    Benjamin Rosenbaum, “Biographical Notes to ‘A Discourse on the Nature of Causality, with Air-Planes’ by Benjamin Rosenbaum,” All-Star Zeppelin Adventure Stories, November 2004



So, I made reference to an Alternate Worlds lexicon to [livejournal.com profile] shiffer and now I feel like I should explore the idea more. Read more... )
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I really should do something about bringing back Respect Starts Tomorrow and the Nobilis Lexicons. Well really just the wiki, could care less about the domain name. Lots of folks have been asking for them lately.
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Poor [livejournal.com profile] head58 his lexicon really is spnning in place as a result of techical difficulties. Hopefully everyone keeps interest and gets back into it when the tecnical issues ar reslved. As I said ebfore I'm mor than happy to post ntries for pople having a problem.

The GHI round is due today but who knows how many folks will manage to get it done.
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And this goes to any game. But if you are going to play in a lexicon learn the rules there are only 3 for goodness sake! And also figure out the lcoal lexicon's editing and style consensus and follow it. It really, really makes your entries easier to read!

I think the thing that bothers me the most is when people try to claim territory on already claimed phantoms without taking them as one of your phantoms. It goes against the spirit of the game. As a caveat I believe the 2 phantom rule is a very good guideline. You want to make sure everyone is on a fairly level playing field towards shaping the future of the Lexicon.

I also don't think its too much to ask for people to properly seed their phantoms on the index pages.
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Continuing in my Kirby/Morrison/Ellis (with of course lots of Moore) kick I just did my DEF entry for Never-Ending Battle Lexicon, D'anthai.

I think [livejournal.com profile] head58's schedule is wrong given most people are doing entries several days before the deadline. He probably gave a little too much lead time. Hopefully it works out though. Its interesting participating in someone else's Lexicon.
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Lexicon of the Firmament isn't doing so well. With its perceived narrow focus (I probably didn't do a good enough job articulating) and its ratehr limited audience (getting a little too deep into my game here) it never had a large player base (not even from among the folks in my game, lazy bums). Add to that summer crazienss and well, its fallen behind. I moved the MNO round to tomorrow hoping a few people (mainly me) can catch up. I certainly plan to continue doing entries. I'm ratehr hoping my players are reading this because I'm certainly seeding lots of upcoming plot stuff here.
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Lexicon of the Firmament seems to have stalled a little on the G,H, I round. Mostly my fault as I didn't get a chance to write on Friday, but given that this is a small little Lexicon its no real surprise that it gets stalled easily.

Give that I'll be gone on Friday for Maine I need to get my M,N,O entry done for Wednesday, so basically I'll be doign an entry a day for Monday, Tuesday and Wednesday.

The Lexicon, and this page have totally given me the plot for the 1937 New York era of incarnation. I do need to write up the incarnation page before Thursday too.
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Lexicon of the Firmament continues. Some great entries in the second round which makes me happy. This isn't the largest Lexicon I've done but I'm happy with the direction its going. But heh, folks should still feel like they can jump on board, the more the merrier.
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Lexicon of the Firmament has its first round tomorrow and I'm wondering what sort of participation this lexicon will get. Its summer which always makes things difficult to get together and just maybe this Lexicon is a little too narrow-band for most folks. Should be fun no matter what happens.

I really want to do two entries again but I'm trying to be good and limit myself to one. I have this great entry for Benjamin Franklin and the Glass Armonica )

New lexicon

Jun. 3rd, 2005 12:45 pm
jeregenest: (Default)
I mentioned I was thinking about this a while ago and I've decided to do it.

The stars and their constellations are important to the Cabal. While the Zodiac and most importantly the decans have priamcy in their magic and cosmology still all constellations have some degree of importance and wars have been fought over the symbolic importance of the sky.

At its first meeting in 1922, the International Astronomical Union (IAU), astronomy's governing body which is responsible, among other things, for assigning names to celestial objects and features on those objects, officially adopted the list of 88 constellations that we use today. Definitive boundaries between constellations, which extend out beyond the star figures, were set in 1930, so that every star, nebula, or galaxy, no matter how faint, now lies within the limits of one constellation.

This Lexion is about those constellations (and those constellations that are no longer recognized). Their magic and their myth, the history and impact they have ahd upon the Cabal and the magic of the world.

This Lexicon will have eight rounds (telephone keypad) being done twice a week (Tuesday and Fridays). The game will start on Friday, June 10, 2005.

All are welcome: http://www.innocence.com/games/taci/Main/LexiconOfTheFirmament

I probably should polish the opening page a little more.
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There are a few new lexicons starting up and I feel like expressing some of my lessons learned. Not that anyone will pay attention, but when did that ever stop me.

  1. Lexicons will loose at least 1/3 of their players. They will gain at least 1 new player after the first few rounds that will contribute incomparably.
  2. Lexicons trend to the silly. You can lessen that but its hard. I find that the best way to do that is by having a more hard setting than the rules suggest. I think Lexicons get silly because of something intricate to geek thinking. Most geek collaborative excersies get silly sooner or later.
  3. Lexicons peak after 7 or 8 entries. Anything longer than 9 will see a sharp decline in participation.
  4. Never plan ahead. Time, energy and creativity are not always there and things will change. Just run the Lexicon and see what happens, then retrench and decide to do another.
  5. Never do more than two entries a week. Never go more than a week without an entry. Either way looses players rapidly.

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