jeregenest: (Default)
The top thing I hope to never every see again in any game is a skill dedicated to flirting, this includes seduction . There are many reasons, from the simplistic to the fact its misogynistic.

Flirting is, usually, explained as a skill to manipulate people who find you sexually attractive.

So lets get one thing out of the way. Communication is pretty much communication, and if you are adept at manipulation you are adept at manipulation. The building blocks of flirting are the same as any type of communication. Also the idea of flirting, like most communication, is culturally dependent. Even two western countries, like the US and France, have very very different ideas of what is flirting.

So, flirting is a communication style, or a set of tools used for a specific purpose. By prejudicing it as its own skill, especially when other major modes or styles of communication are lumped into one skill (or don’t even get mentioned in a skill) your putting flirting on unequal status. And unless your playing a game where every specialty and subset gets its own skill you probably shouldn’t do that to flirting. If your skill system isn’t granular enough to separate radio astronomy from Infrared astronomy than it probably isn’t granular enough to separate flirting from manipulation (or whatever you call it).

I’ve often heard from people “But character X flirts all the time, how would you explain them.” Since I play a lot of spy rpgs that's usually “What about James bond.” The easiest answer, after I stop laughing, is that James Bond just as easily manipulates men around him as he does women. Its just that the tropes are he later shoots the guy and sleeps with the woman. Doubt me? Watch the first 15 minutes of Goldfinger and lets talk.

And then, quite frankly, flirting as its depicted in most rpgs is misogynistic and displays quite a bit of cynicism towards relationships that I just don’t want to be associated with. Flirting in itself can be fine, but in rpgs there is so much baggage that its a bad idea and just reinforces some already bad trends in this hobby.
jeregenest: (Default)
Vericon, and other cons, continuing to honor Orson Scott Card is probably one of the most blatant examples of hetero-priviledge I can currently find in SF, and I can probably find quite a bit. Orson Scott Card has been incredibly blatant in his hatred of gays, and to think his fiction is pure of that hatred is foolish. Thinking that you can separate a man's political views from his fiction is atrocious.

Continuing to support Orson Scott Card is hetero-priviledge pure and simple and folks shouldn't pretend otherwise. If he had said a 10th of what he has said about gay people directed towards a racial or ethnic minority he would be ostracized from SF.

If there is any justice hrsfa will will denounced by Harvard's gay and lesbian associations and made to regret having Card as their guest of honor.
jeregenest: (Default)
Banning The Higher Power of Lucky over the word scrotum, geesh and I usually tend to respect librarians for their integrity. Thats just silly. My 6 year old probably knows that word.

Well I just ordered a copy. Through our library.
jeregenest: (Default)
When they say something like this

Over the past decade, through "Dungeons & Dragons" and computer fantasy play and gaming, it's becoming increasingly acceptable for people in their 20s to spend hours a day engaged in adopting mythical characters or pretending they are part of a medieval society. A lot of young people are taking this fascination and acceptance of fantasy play with them into street culture. They will get engaged in elaborate, real-time fantasy games as part of this culture. They might perform rescue missions or decide that somebody offended them and have a mission to go punish the perpetrator.


From Taking it to the streets, an interview with Rene Denfeld, author of All God's Children on Salon.

I'm vaguely aware of the issue of street kids and their culture, its been in the paper's here in Boston. But this vision of fantasy and drugs fueling crazy out of control violence (these kids are all hopped up on meth!) comes across as being in the same thread as "satanism scares" and white slavery.

I mean come on, anytime anyone mentions D&D as a problem endemic in our society you know they have issues seperating truth from fiction. One more reason why I find Salon problematic these days is their giving this person this sort of white-wash publicity.
jeregenest: (Default)
I've been reading a lot of folks writing about the state of on-line gaming discussion. And what I seem to see a lot of folks pointing out how terminology is divisive. One of the things that tends to bother me about terminology is the desire to capitalize everything. Drives me crazy in gaming, drives me crazy at work. So, I just wrote something about it over at 20x20.

I'll be honest one of the thing that annoys me about the whole push/pull debate going on is so much of it is a spate about terminology that is more about territory than honest discussion.

[livejournal.com profile] peaseblossom and I were discussing that one of the things that really need to happen is some sort of flag that says "Talk about what I want to talk about not theory or terminology when responding" or a community with some strict rule that on Actual Play we talk about the gam and if tere are terminology/theory discussions arising than we move that part of the discussion to the right forum. There is real need to discuss theory/terminology. Lets just not overshadow other discussions, or drive folks away with it.
jeregenest: (Default)
Is that really what we're in for gaming? Is what [livejournal.com profile] jhkimrpg talks about, or what [livejournal.com profile] peaseblossom makes reference too, really indicative of culture war or communication issues? Whats the break point? Is this going to continue to get worse (as it has in a lot of other places) and if so is it truly the internet's fault?

I'd like to be more optimistic personally. I personally see a lot of the stuff that folks like [livejournal.com profile] ozarque have written about (and I need to get her book out from the library and reread it again).

And if there is a culture war where do I fall? I'm not a Forge-adherent, I don't do D&D, I'm not really a WoD type. Where do I fall? This is actually a big issue for me as I've said elsewhere I'm earnestly looking for good community space to discuss the stuff that is important for me in gaming. And I find myself feeling mooe and mroe that I have to go local face-to-face again for my theory discussions (which ahs its own negatives, not least of which is scheduling).

I do know this is taking up a lot of my thought space and that [livejournal.com profile] peaseblossom and I seem to be discussing it a lot lately.
jeregenest: (Default)
A story is any form of text, regardless of medium, describing a sequence of events caused and experienced by characters.


I'm sick and tired of hearing that some games aren't story, or that some rpg-gamers don't intend to tell story. All gaming is about describing a sequence of events. All games are narrative. The story being narrated is that sequence of events that make up the gameplay. Whether it has three acts or aristoelian format or dramatic heft or whatever buzzword you want doesn't matter. Story happens in the gamepsace. It doesn't matter if you are playing D&D, World of Darknes, Amber, or Cowboys and Indians. Its all damn story.

Please note sophistication doesn't enter into it, nor does knowing choosing to tell certain types of story or narratvie structures. Those are cool and stuff that I'm all for working for. But that doesn't change the matter that the 5 year old playing time machine on the playground or the 12 eyar old playing Palladium or the 30-year-old playing World of Darkness are all, at heart, doing the same thing which is telling story.

If certain people got off their damn high horse and stopped trying to say "We tell stories, they don't" we'd be a whole lot better off.

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