Player Investment and Tantanea
Jun. 28th, 2005 02:11 pmThe holy grail for my gamemastering is player investment. I want it, and then I want more. I’m envious of other folks games where I think they are getting more of it, especially when its from the same or similar pool of players. This makes sense since its been my experience that its only games that have high degree of player investment that survive and more importantly thrive. It’s also important because I’ve found that my degree of enjoyment of a game is directly proportional to player investment and the fruits there of.
It is these fruits that are really the best indication of player involvement. The things they write, their involvement on the email list, how much they want to talk about the game. One of the many reasons I like wikis so much for my games is that I find it to be great tool for gauging player investment and the spurts and dry spells are a good indication o health.
So I’m a little worried about Tantaene Animis Caelestibus Irae lately. The player investment level seems to have dropped and I’m starting to feel similarly. Maybe I actually precipitated it, not sure since it’s been a dry few weeks of material being pushed out by me the gm.
So players, am I write in perceiving this? I do know that K’s nonactivity has been a problem and I’m not sure how to bring this subject up more forcefully than I have but I think I need to.
There is just one more prequel session before we get to the modern day (then 1 session of pre-incarnation) and I want to make what ever improvements I can before we get there so we start strong with the modern day. This was my whole intent in doing these rpequel sessions in the first place.
The prequel sessions I think have been great, establishing a lot of backstory in a very organic way. I’d be curious to see what my players thing on that.