Okay, I’m pretty much on the fence when it comes to the whole question of
personality mechanics in an espionage rpg. One of my worries about personality mechanics is that a major theme in the sources is that human motivation is an unsolvable mystery. You can be offered clues, but the meaning is to be puzzled out by the ‘reader’. And I think that in the case of Le Carre there is an unbridgeable gulf between the internal realities of individuals and that we can never completely identify with the feelings of our fellow human beings; we remain forever a mystery to one another.
That said, I also recognize that’s one interpretation and there are a lot more possible. But it does leave me the question how to model that? Or am I overanalyzing?
And I musts ay that
robotnik has some very convincing things to say.
I hope
peaseblossom writes up her thoughts on personality traits and this game.