The Experience of Gaming as Art
Nov. 7th, 2005 09:18 pmFrom a comment posted on
jhkimrpg
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I don’t think rules are a requirement to understand a session, in fact they can be quite transparent to an observer to a session, and are not necessary to enjoy a game and its artistic output. I tend to use the jazz analogue for roleplaying as I consider it the most relevant. While the audience can gain a greater appreciation of a work by understanding the techniques the artist used it is also possible to be in the audience and let all the technique wash over you, just enjoying the art. Game sessions can be the same. While understanding the rules can add a level to the experience it is also quite possible to enjoy the session for itself. In fact the best gaming experiences are the ones that can be purely enjoyed that way just as the purest forms of music are ones where the technique fade to the background and you are in some creative now.
I think the dependence on the written rules reflects the difficulty of our genre to be enjoyed by others because of various social issues and thus the rules (and setting) taking center stage as the form of the hobby we can share. I‘d like to see us move beyond primacy of the technicalities or the relics (rules and write-ups for example) and be able to enjoy the genre for its pure creative moments, the point of play.