State of the Game: Part I
Feb. 1st, 2006 09:59 pmLast night, at the suggestion of
jeffwik and
peaseblossom, the tantanea group sat down to discuss the health of the game, delving into meta-aspects of the game. I think I’ve had a discussion like this in every long-running game I’ve had at least once, usually more often. It is especially useful for when things have changed, either with the group dynamics or the focus of the game. And in the last few months tantanea has gone through both changes so now was a good time to have the discussion. Obviously this isn’t the first time we’ve had this sort of discussion for tantanea but it was perhaps the most effective.
Peaseblossom had brought up four areas which she had thought needed discussion: The Exoteric/Esoteric as setting; The place of the dramatic in the game; Initiation as a theme; and, how we use mechanics. These formed a pretty good agenda for our discussion, and instead of recapping what everyone said, because frankly I didn’t keep verbatim notes, I instead want to write down my reflections and where I see things going. As these thoughts get rather long I’ll be breaking them into several posts.
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Peaseblossom had brought up four areas which she had thought needed discussion: The Exoteric/Esoteric as setting; The place of the dramatic in the game; Initiation as a theme; and, how we use mechanics. These formed a pretty good agenda for our discussion, and instead of recapping what everyone said, because frankly I didn’t keep verbatim notes, I instead want to write down my reflections and where I see things going. As these thoughts get rather long I’ll be breaking them into several posts.