State of the Game: Part V
Feb. 13th, 2006 02:47 pmThe crucial bit of our discussion about mechanics was that in HeroQuest its to darn easy to make contests be about task resolution instead of conflict resolution and when you do that the game doesn’t flow very well, because frankly as a task resolution system Heroquest is rather dull.
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I also really think I need to think more about Circumstance Bonuses and how they are being used.
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I also really think I need to think more about Circumstance Bonuses and how they are being used.