Exposition in Gaming
May. 21st, 2006 09:30 pmWhen discussing tantaene
jeffwik stated:
This of course has me thinking about the role of exposition in gaming. Something near and dear to my heart. The initial information given about the story/world we game -- which sets the preconditions for the player activity -- together with information gained through game play are key, if for no other reason than players need to act directly on that information. There are lots of ways to deal with presenting that information some gaming has grown heavily reliant on cut-scenes for this very reason.
Wiki had seemed like the ideal tool, but I do find that its lack of organization tools (something I've been reading lately) together with some laziness on my part meant that a lot of information that I thought useful just wasn't being absorbed by the players. So for me a challenge is to start thinking of new tools. I'm a firm believer that information rich gaming is a desired activity. Its developing the right tools to do that that seem so darn hard right now.
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Not disputing that, but it's not well-organized: what, if you're coming in to it cold, should you read first? What should you try to remember? What can you safely skip over? Plus there's again a lot of jargon and shaded meaning.
This of course has me thinking about the role of exposition in gaming. Something near and dear to my heart. The initial information given about the story/world we game -- which sets the preconditions for the player activity -- together with information gained through game play are key, if for no other reason than players need to act directly on that information. There are lots of ways to deal with presenting that information some gaming has grown heavily reliant on cut-scenes for this very reason.
Wiki had seemed like the ideal tool, but I do find that its lack of organization tools (something I've been reading lately) together with some laziness on my part meant that a lot of information that I thought useful just wasn't being absorbed by the players. So for me a challenge is to start thinking of new tools. I'm a firm believer that information rich gaming is a desired activity. Its developing the right tools to do that that seem so darn hard right now.