peaseblossom recently posted on
context is gaming fits in nicely with a lot of discussion we've been having about
setting and how to comunicate it.
I've also been reading a lot of stuff in SF/Fantasy circles about exposition/
infodumping (and
here), the
place of maps (which really has to do with broader concept of setting, theres an even better post
here, which of course leads to
Maps of the Imagination).
The challenges I'm currently considering are:
- How to develop an effective setting
- How to communicate that setting to the players
- How to communicate that setting to the characters (these are actually two seperate things)
- How to have the setting evolve