Jul. 25th, 2006

jeregenest: (Default)
Over on Technoccult there a bunch of links of a panel between Grant Morrison and and Deepak Chopra which I found interesting given my recent superhero readings. There's a video and a link to IGN and CBR coverage.
jeregenest: (Default)
[livejournal.com profile] peaseblossom recently posted on context is gaming fits in nicely with a lot of discussion we've been having about setting and how to comunicate it.

I've also been reading a lot of stuff in SF/Fantasy circles about exposition/infodumping (and here), the place of maps (which really has to do with broader concept of setting, theres an even better post here, which of course leads to Maps of the Imagination).

The challenges I'm currently considering are:
  1. How to develop an effective setting

  2. How to communicate that setting to the players

  3. How to communicate that setting to the characters (these are actually two seperate things)

  4. How to have the setting evolve

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