Jun. 19th, 2007

jeregenest: (Default)
I've just read (second time kind of if reading in manuscript counts) [livejournal.com profile] chrislehrich's The Occult Mind: magic in theory and practice, which has, by the way, a very nice cover.

Chris basically sets out to discuss how magic is viewed scholarly, in particular renaissance magic. Which in many ways makes it an elegant thing to read after just finishing the Aegypt quatrology. The book is a very heavy read, filled with necessary jargon and highly complex concepts. Chris successfully uses terminology and material consistently, and writes extremely well, keeping the book understandable to the casual reader as well as the specialist (or I’ve been reading this stuff way to much). Though it definitely helps to be familiar with at least the basics of Dee and Bruno, Yates and Eliade, as this book fits in a conversation with those authors and the scholarship around them.
jeregenest: (Default)
So I'm pondering bidding a LARP for the enxt Intercon. Its an espionage concept and one of the bits of mechancis I'm working on is "Code Words", sicne information is power this represents the knowledge a character has (it looks like there will only be two mechanical parts of a character, code words and pulling strings (very Conspiracy X-ish).

I've been pondering how to get this information to characters, and manage it. [livejournal.com profile] peaseblossom suggests making it available on the web and thenencourage players to bring laptops/provide afew extras and then do wireless in the room (need to look into internet availability costs for the host hotel).

So I need a software package. I was thinking wiki, but it needs to alow better layout (standard format, logo, color scheme, etc, I want it to look quasi-official) and allow some sort of password management.

Ideas?

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