Speed and family crises
Sep. 26th, 2008 12:10 pm"Where lies the boundary between meaning and sentiment? Between memory and nostalgia? America and Americana? What is and what was? Does it move?"
--Donovon Hohn, A Romance of Rust
Two siblings, working out their family obsessions while on a road trip through haunted America. Sounds familiar? Well here’s my take on it.
This is a two player game and it is designed to get very personal. The two characters are siblings who’ve drifted apart but are brought together by a family calamity. Did I mention that the kids were raised as monster hunters driving around with their parents in an RV and dealing with weird supernatural events. Well until dad died and then it was just the two of you and mom.
Then you grew up, and drifted apart, and maybe got a life away from fighting the supernatural. And then calamity, and well your now in a hot car speeding across the landscape trying to refind what you used to be to each other, rebuild a family and stop evil from happening.
The supernatural is all about story cycles and all about America, the hidden highways and byways. The game will examine all things American: guitars, cars, kids, motion, passion, enterprise, and change, in a fervent attempt to reconcile the American past with the American present, using only legend and highway maps as guides. Understanding that this is a country obsessed with roots but founded on uprooting, that has always been characterized by restless internal migration: people are always leaving home to find a better, truer home.
So yes, this is my UnknownUSA for those keeping track (
Mechanics wise? All in the drama. Gumshoes without non-investigational abilities. Where the only knowledge of the supernatural the characters have comes from that of the players and clues discovered in the game.