One of the things about occult fantasy, and as a result occult fantasy gaming, is that the past always had the super-duper secrets. The core idea seems to be that long ago the secrets of the cosmos were know the magicians (or priests or poets) who manipulated spiritual powers to achieve mighty ends. With this magical technology they connected heaven and earth.
It’s the Aegypt of John Crowley (and which
chlehrich has a wonderful manuscript that I really, really owe him a letter on) that we see in just about every author that is out there.
And it is rife in gaming. From Nephilim to Witchcraft to Mage (and every point in between) the greatest magic is gained from the past. Power is found in nostalgia.
This thought was brought to mind most recently by looking at some of the stuff for the mage game, which drips nostalgia – prisca magia. Everyone seems to say its all about Nostalgia, harkening back to a golden era when the secrets of the universe were known to an elite. Not an uncommon theme really.
In tantanea I must admit I’ve used a lot of that too. But I’m hoping that the thread of the characters being responsible for so much of the prisca magia (creation of alchemy for one) this will free the players to think big and that not all secrets are contained in a golden age. I’m hoping to see if I can forge a balance.
It’s the Aegypt of John Crowley (and which
And it is rife in gaming. From Nephilim to Witchcraft to Mage (and every point in between) the greatest magic is gained from the past. Power is found in nostalgia.
This thought was brought to mind most recently by looking at some of the stuff for the mage game, which drips nostalgia – prisca magia. Everyone seems to say its all about Nostalgia, harkening back to a golden era when the secrets of the universe were known to an elite. Not an uncommon theme really.
In tantanea I must admit I’ve used a lot of that too. But I’m hoping that the thread of the characters being responsible for so much of the prisca magia (creation of alchemy for one) this will free the players to think big and that not all secrets are contained in a golden age. I’m hoping to see if I can forge a balance.
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Date: 2005-07-19 03:41 pm (UTC)no subject
Date: 2005-07-19 03:43 pm (UTC)no subject
Date: 2005-07-19 03:54 pm (UTC)no subject
Date: 2005-07-19 04:18 pm (UTC)no subject
Date: 2005-07-19 04:29 pm (UTC)(Yeah, James Palmer's the one you're thinking of.)
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Date: 2005-07-19 04:19 pm (UTC)no subject
Date: 2005-07-19 04:23 pm (UTC)no subject
Date: 2005-07-19 04:09 pm (UTC)To paraphrase:
"We are not now those powers we once were that moved both heaven and earth..."
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Date: 2005-07-19 04:25 pm (UTC)One of the defining traits of fanatsy over SF is nostalgia and I think this trend is especially rampant in gaming. My thinking is that its not encessarily the only way to do occult fanatsy however.
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Date: 2005-07-19 05:44 pm (UTC)Ulysses reminds me of what I don't like about nostalgia, prisca magia, etc. No, we don't remember everything from earlier ages, and some of what we lost was probably important. But in addition to the problem of perspective, past golden ages are human development and aging projected onto history. The middle aged man remembers being a young man, strong and believing himself invincible and all-knowing, and imagines the past like that. The young man gets smacked down by his elders, and glumly suspects they might know more than him in his rational moments. The old man, master of knowledge and secrets, realizes what he knows doesn't measure up to the wisdom he imagined his own elders had, and imagines crucial bits lost each generation. It's human decline and every back-in-the-day story rolled up and painted onto civilizations, and as beautiful and seductive as it is it feels like there's something rotten underneath.
It's a common premise, and a decent one, but I have to cheer any fantasy that puts it to the side.
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Date: 2005-07-19 05:22 pm (UTC)