using Villains
Aug. 23rd, 2005 02:56 pmA while back I discussed the traps that a gamemaster can fall into, one of mine is the Scheming Villain; that is those villains, fell fiends and foul fellows such as Professor Moriarty, or the insidious Fu Manchu. Most of this type of villains seems descended from Cardinal Richelieu. For me the scheming villain is the easiest villain to do and I usually fall into these, heck with the type of games I run a scheming villain seems mostly du jour.
I’m trying hard with tantanea to avoid having a big scheming villain behind everything. Sure there are some schemers but I’m trying to avoid the Richelieu archetype. So my question for everyone is what sorts of villains have you used in your gaming and what makes them distinct?
I’m trying hard with tantanea to avoid having a big scheming villain behind everything. Sure there are some schemers but I’m trying to avoid the Richelieu archetype. So my question for everyone is what sorts of villains have you used in your gaming and what makes them distinct?
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Date: 2005-08-25 01:12 pm (UTC)no subject
Date: 2005-08-25 04:28 pm (UTC)The obvious flip side of this is the "unknowable horror" a la Lovecraft. Elder Gods and their insane minions are always fun times.
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Date: 2005-08-25 01:54 pm (UTC)no subject
Date: 2005-08-25 02:22 pm (UTC)Someone severely imbalanced. Insane. Unpredictable and very difficult to defeat, but knowing how to manipulate the weakness is an awesome weapon. Also works with alien intelligences.
Jilted lover. Take a character's psycho-hosebeast ex, give them some skilz. Watch the mayhem.
Cold hearted good guy. Sometimes you just have to break a few eggs. He really is going to make the world a better place, but at the cost of a few million souls|world peace|the environment|etc.
There's more, but it's still to early in the day for thinking.
no subject
Date: 2005-08-25 03:13 pm (UTC)