Affinity Diagramming
Mar. 10th, 2006 03:06 pmI've been thinking a bunch about the parts of a game and how I still don't think there is a large degree of agreement on what happens when when playing a game on a meta level. And then sicne process engineering is such a big part of my life I was thinking what tool might work the best. And then I settled on Affinity Diagrams as being a good way to start. However it tends to be an everyone in the room sort of activity. I think it could work online just not sure how to techncially do it. Maybe some variant of wiki, but I'm not sure how to do the layout. Something to think about.
no subject
Date: 2006-03-10 08:59 pm (UTC)I think this would a great way to get everyone on the same wavelentgh, which can be a problem for these amorphous non-mechanic games that we all know and love.
no subject
Date: 2006-03-10 09:39 pm (UTC)no subject
Date: 2006-03-10 10:16 pm (UTC)To do real-time collab over wiki, I was playing with Jotspot Live (http://www.jotlive.com/) and it looks like it could support multiple people editing / moving stuff around at the same time. The tricky thing would be depicting the relationships between categories/things in a text-only way.