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[personal profile] jeregenest
I've been thinking a bunch about the parts of a game and how I still don't think there is a large degree of agreement on what happens when when playing a game on a meta level. And then sicne process engineering is such a big part of my life I was thinking what tool might work the best. And then I settled on Affinity Diagrams as being a good way to start. However it tends to be an everyone in the room sort of activity. I think it could work online just not sure how to techncially do it. Maybe some variant of wiki, but I'm not sure how to do the layout. Something to think about.

Date: 2006-03-10 08:59 pm (UTC)
From: [identity profile] foxtown.livejournal.com
This look neat!

I think this would a great way to get everyone on the same wavelentgh, which can be a problem for these amorphous non-mechanic games that we all know and love.

Date: 2006-03-10 09:39 pm (UTC)
From: [identity profile] bruceb.livejournal.com
I really like this concept. I'd heard about it vaguely but not seen it well explained. Modern dynamic HTML would support it, if you were willing to say that a few common browsers need not apply, or maybe some Flash setup. Hmm.

Date: 2006-03-10 10:16 pm (UTC)
ext_104690: (Default)
From: [identity profile] locke61dv.livejournal.com
It might be neat to let people in different geographic locales actually get together in person to do the process, then trade notes online afterwards. (At least, the real time process seems important, but I don't have as much experience with IA processes.)

To do real-time collab over wiki, I was playing with Jotspot Live (http://www.jotlive.com/) and it looks like it could support multiple people editing / moving stuff around at the same time. The tricky thing would be depicting the relationships between categories/things in a text-only way.

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