Doctor Who
Mar. 25th, 2006 07:54 pmDoctor Who is one of those pivotal shows or me, it is probably the first thing I was ever a fan of, and as a franchise and mythos it still holds a great deal of love from me. Not enough that I've seen any of the 9th doctor episodes (I should, folks seem enthusiastic about them). So, like anything else that interests me sooner or later my thoughts turn to gaming.
One could argue that I'm in a Dr Who inspired game already, but because
So this is how I'd do Dr Who.
First of all it would be troupe style. Everyone has a timelord character and some companions-- but not seperate timelords. Everyone has an incarnation. Then sessions would star a particular incarnation and his companions. Companions would be very flexible characters so there would be little limit to how many of them you play over time. If somone wanted a different companion every time they played that would cool. Someone else might only have a few which could even cross over incarnations.
The game world would develop along the lines of affinity diagramming. To start with there would be three cards: Society of Time Lords (or perhaps just allifrey), TARDIS and Multiple incarnations (might better phrase that), the second two going under the first one. Each player would then get to do one card with a keyword from the show's mythology. Like Dales or Omega. And that is it for world smilarity. After that during every adventure we' get to write new cards and move the cards around, building the cosmos that way.
Each sesson would be one adventure. Each adventure would be in the life of a one of the incarnations, going round robin through as many cycles as there is interest, all the while watching the affinity diagram grow and break up into sub-webs.
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Date: 2006-03-27 01:40 pm (UTC)no subject
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Date: 2006-03-27 03:12 pm (UTC)