Rebellion: the LARP
Sep. 2nd, 2005 08:10 pmI’ve been pondering a new LARP campaign the last few days. The players would be a revolutionary cell that has decided to prepare itself for the inevitable birth of a despotic, perhaps national socialist, regime (or maybe a theocracy) or the inevitable collapse of society through the incompetence and mismanagement of the government. Or both. If you want we can imagine there are vampires involved.
Play would take place weekly at a gun club as the players hone their skills preparing for the upcoming chaos. One weekend of play a month would be more wilderness focused. The player characters would be drawn from a wide variety of professions (though inevitably high tech orientated) and would be striving to gain experience (call them points) in important skills to survive the various upcoming doomsday scenarios.
Play may require some willingness to travel.
Who’s in?
Play would take place weekly at a gun club as the players hone their skills preparing for the upcoming chaos. One weekend of play a month would be more wilderness focused. The player characters would be drawn from a wide variety of professions (though inevitably high tech orientated) and would be striving to gain experience (call them points) in important skills to survive the various upcoming doomsday scenarios.
Play may require some willingness to travel.
Who’s in?