Mar. 27th, 2006

jeregenest: (Default)
In my design parameters for Tantaene I stated that the mode of the game was dramatic. I also state (all over the place) that this is a fantasy of history. These two starting points necessitate a certain style to my gamemastering, in particular towards conflicts. Read more... )
jeregenest: (Default)
Attacks of Opportunity has an interesting bit about campaign stakes, which dovetails nicely into some of the stuff I'm thinking about lately. It is interesting though that we approach this matter quite differently. For Tony Dowler this obviously screams for a mechanical fix. I tend to view this level of stakes as being a social contract issue. I also find the term furniture grating, but I have to honestly wonder if its just a matter of my being too sensitive.

I certainly agree that there are campaign stakes, what I’d call the grand conflicts. What I'm just not seeing is the need for mechanics to arrive at them. Instead I think this more firmly belongs in the area of social contract where you discuss how play will take place.

But the start of an interesting discussion is here and I recommend that folks read it.

Profile

jeregenest: (Default)
jeregenest

September 2017

S M T W T F S
     12
345678 9
10111213141516
17181920212223
24252627282930

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Oct. 5th, 2025 01:30 pm
Powered by Dreamwidth Studios