(no subject)
Mar. 28th, 2006 11:36 amFrank Filz talks about game prep where he defines four different types of preperation:
I think most games design really does a poor job defining these types of preparation, and as a result do a terrible job at providing tools on preparation. Since preparation is obviously what drives most gms to craziness and probably is a key defining mark between a god and a bad gm its something the hobby should be a lot more concerned about. Especially since I think tools can be developed and put in place here rather easily.
( So what do I do? )
- creative - generating ideas, situation, etc.
- mechanical - writing up NPC stats, determining obstacle DCs, etc.
- organizational - organizing and neatening up notes, e-mailing notes to all the players, updating a game Wiki, etc.
- research - reading National Geographic for ideas, searching in the library for information on power source efficiency or animals resource needs in the desert, reading novels in your setting or genre, or even browsing your module collection to find a suitable module, etc.
I think most games design really does a poor job defining these types of preparation, and as a result do a terrible job at providing tools on preparation. Since preparation is obviously what drives most gms to craziness and probably is a key defining mark between a god and a bad gm its something the hobby should be a lot more concerned about. Especially since I think tools can be developed and put in place here rather easily.
( So what do I do? )