May. 5th, 2006

jeregenest: (Default)
The problem with finding your group's exact style within anopen-centered game is that it takes time and open, honest communication. You need a healthy group. This isn't to excuse or ignore the rules. It's to find which emphasis suits you best and play with them.


That is pretty much what I'm talking about here. But I'll be honest, its darn hard. Everytime I think the issues with tantaene are resolved we find another one. And frankly its starting to worry me.

Well if I have't exhausted the patience of my players yet I'll keep plugging away and se what I can do. I still believe there are a lot of strengths in this game and I'm still having a laod of fun with it.
jeregenest: (Default)

“Most shadow history proceeds with the logic of dream, full of odd echoes and distorted resonances of our world,” I said. “I am experimenting with anew form, in which a single point of divergence in history leads to anew causal chain of events, and thus a different present.”

“But the world isa dream,” he said excitedly. “Your idea smacks of Democritan materialism — as if the events of the world were produced purely by liner cause and effect, the simplest of the Five Forms of causality.”

“Indeed,” I said.

“How fanciful!” he cried.

    Benjamin Rosenbaum, “Biographical Notes to ‘A Discourse on the Nature of Causality, with Air-Planes’ by Benjamin Rosenbaum,” All-Star Zeppelin Adventure Stories, November 2004



So, I made reference to an Alternate Worlds lexicon to [livejournal.com profile] shiffer and now I feel like I should explore the idea more. Read more... )

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