Preparing a Game: NPCs
Aug. 22nd, 2007 11:16 am![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
When I develop an NPC I basically do the following:
- Rationale
- Objectives
- Activities
- Assessment
- Voice
- Mechanics
Rationale is the why. Why is this person (and I can use the term person very loosely, often applying it to places and even things) important. What impact does this person have on the player(s) and the world.
Objectives is a clear idea of what the person is doing and what they are supposed to do. I’ll often strive to get in the NPCs head and decide what they are doing to impact the setting ad the other actors (PC and NPC) within it.
Activities are the things they are doing or are going to do. I usually start with a few vague statements and the flesh them out from there. These are the things I can do to jump-start a given scene.
Assessment is how will they react to a given situation? What is their personality and what does this mean. I usually place them within the world/setting at this point.
Voice is where I give some stylistic things that I hope will make the NPC stand out as a separate person. As this is my weakest skill as a GM I really ned this to help me make better NPCs. Otherwise they all start sounding the same.
Mechanics, I hate mechanics, I really do but they do help so I give powerlevels or stats or whatever is appropriate. And some more stylistic flourishes for how they’ll use them.
And then every time I use an NPC I update this material with the status of the game. What I prefer to do is do a lot of work on these up front so I can coast by from session to session just make the NPCs more and more realized. What I’m finding in a Long Road to When is that due to its travelogue structure (something I rarely do as a gm) I need to do a lot more of this just to keep up. And since one of my objectives is to get better at NPC voice (and in using erotic content) it requires me to spend a lot more time working on my NPCs, especially voice.
Being the king of process flows, mind maps and concept maps I usually map the NPCs and the world out, but thats a seperate post. What I'm striving to do here is set the nodes.