peaseblossom recently read "
Mr. Humphries and His Inheritance" by M. R. James, a story that contains, amongst other things, a character who specializes in Hedge Mazes. At this point she carefully told me that she wanted to play this character in a forthcoming game.
So I’m thinking of a game, and I do remember that conversation. Me, being utterly predictable, I’m thinking of an occult spy game, influenced amongst other recent influences by the tv show Rubicon, which I pretty much loved (except for the last episode). And I start thinking hedge mazes.
I’m intending, to capture the feel of slow paranoiac buildup, to start from a position of little awareness of the occult and move forward. Which probably means hedge-mazes are move of a
Chekhov Hobby than anything else. So now I’m pondering ways to do that in a fun, and story building way.