hedge mazes and story
Nov. 8th, 2010 02:59 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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So I’m thinking of a game, and I do remember that conversation. Me, being utterly predictable, I’m thinking of an occult spy game, influenced amongst other recent influences by the tv show Rubicon, which I pretty much loved (except for the last episode). And I start thinking hedge mazes.
I’m intending, to capture the feel of slow paranoiac buildup, to start from a position of little awareness of the occult and move forward. Which probably means hedge-mazes are move of a Chekhov Hobby than anything else. So now I’m pondering ways to do that in a fun, and story building way.