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One of the LeCarre tricks I'm ruminating over is his now practiced theme of binding present acts to past events to its ultimate logical conclusion. An element you find in many of his books (including Absolute Friends) and one Tim Powers used rather effectviely in Declare. I'm considering ways to move the story forward through the past and link it to the present. The obvious easy solution is to run the game chronolgicaly. Just not sure how desirable that truly will be. Things to ponder as I strt writing up my campaign brief.

Rather interesting that, I've had three game concepts swirling in my brain but this is the first time I've gotten around to actually writing a brief.

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