Planning a session
Aug. 24th, 2007 10:20 amContinuing my thoughts on what I do in prepping for my games I’d like to talk about prepping for a session. Which is different then prepping a story or prepping a scene.
In my games I usually have 2 or three stories going on at once, on their own tracks that may mix and mingle. So its helpful to have an idea of what is going to happen in a given game session.
So I record the following information:
The objectives of the session. Is there smething that I want to see happen that game? What is it? What has to happen (or not happen) to see it happen.
The start. If I’m good I always have a starting scene all planned. A good way to start the action. I’ll be honest, if I don’t start a session this way its pretty clear that I haven’t done my prep work.
Activities. This is the list of scenes I have prepped. And other things that are going to happen that may draw the players in. Usually it’s a good list of stuff to look at when there is a lull and I need to figure out what comes next. This serves as my springboard section.
Then after the session I evaluate it. What went right, what went wrong? What are the ramifications of the various conflicts and the scenes ad the roleplaying. What does this mean to the world and all the various nets of relationships within it. And then I update all that.
Next, I tackle how I develop a given story. And then scenes. And then maybe my mapping techniques (and I don’t mean geographical I suck at that stuff)
In my games I usually have 2 or three stories going on at once, on their own tracks that may mix and mingle. So its helpful to have an idea of what is going to happen in a given game session.
So I record the following information:
The objectives of the session. Is there smething that I want to see happen that game? What is it? What has to happen (or not happen) to see it happen.
The start. If I’m good I always have a starting scene all planned. A good way to start the action. I’ll be honest, if I don’t start a session this way its pretty clear that I haven’t done my prep work.
Activities. This is the list of scenes I have prepped. And other things that are going to happen that may draw the players in. Usually it’s a good list of stuff to look at when there is a lull and I need to figure out what comes next. This serves as my springboard section.
Then after the session I evaluate it. What went right, what went wrong? What are the ramifications of the various conflicts and the scenes ad the roleplaying. What does this mean to the world and all the various nets of relationships within it. And then I update all that.
Next, I tackle how I develop a given story. And then scenes. And then maybe my mapping techniques (and I don’t mean geographical I suck at that stuff)