jeregenest: (Default)
[personal profile] jeregenest
So I'm beginning writing my thoughts on player narrative control for my forthcoming spy game (which I now have to run because I've mentioned it way, way more than 10 times) and I came across this interesting article, whch is interesting for its attempt to give a historical approach and for its ability to stay outside several of the hot buttom arguements that usually drg this sort of thing down. I'll have more indepth things to post on player narration soon, I promise.

Date: 2004-03-02 12:23 pm (UTC)
gentlyepigrams: (Default)
From: [personal profile] gentlyepigrams
I'm skimming it and finding it very interesting. You should post this over on 20x20 too.

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jeregenest

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