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Shadows in the Fog basically require: “You must have ratings in the six interpersonal skills, the four combat skills, and the four general skills. You must also have a Knowledge, a Hobby, and a rating in Occult.”

Now obviously Occult won’t be a skill, though not sure to replace it with Tradecraft or not. And I’m unsure about the hobby/knowledge thing, though it does make a lot of sense.

I’m also unsure about those skill requirements.

Heck, the more I think about it I’m pretty sure I don’t want a skill list. Folks comfortable with doing their own and than assigning them to suits?

Or do folks need at least a bunch of “espionage” skills to choose from.

Thoughts?

Re: Skillz and Suitz

Date: 2004-03-24 08:42 pm (UTC)
From: [identity profile] chrislehrich.livejournal.com
Note that there are no hearts; only cups, but that the little pictures on the Waite deck tend to support the love/interpersonal (of that sort) interpretation.

I agree that swords shouldn't be people -- people are people. But what about hurting people? That is, you know, combat. It does come up, albeit not all that often, even in John le Carre. But I remember that Peter Guillam and Pauli Skordeno once paired up on a "tough-guy" course and almost killed each other, and Fawn was a serious killer, and some of Karla's hoods were real brutes.

Chris Lehrich

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