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[personal profile] jeregenest
I once ran a very successful game called Pantellos. It is article like this that made that game so easy to run on several levels..

Oh, and the reason why this invasion was so profitable? Global demand for coltan was soaring throughout the war because of the massive popularity of coltan-filled Sony Play stations. As Oona King, one of the few British politicians to notice Congo, explains as we travel together for a few days, "Kids in Congo were being sent down mines to die so that kids in Europe and America could kill imaginary aliens in their living rooms."


I wish we had kept more of a website presence of that game.

I know that game was a political eye-awakener for me. Ever since I've been more keyed into issues in Africa amongst other things.

Games as political allegory is one of those things I really should write more about.

Date: 2006-05-10 01:25 am (UTC)
From: [identity profile] balthial.livejournal.com
Yes, but I can think of very few examples of it done well. The only two examples I can think of are the Grapes of Wrath and the Jungle, both of which are (I think) largely journalistic. And really I might be wrong there, since I don't know that much about those two periods. What would you consider a good example of the type?

Date: 2006-05-10 03:48 am (UTC)
From: [identity profile] heron61.livejournal.com
A film with an strong anti-corporate message that was also a nifty action film was Paul Verhoven's Robocop. There is also a fair amount of social commentary in the new (and mostly excellent) Battlestar Galactica. The key is to make a good story first and not let any message get in the way of this task.

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