Your playstations kill people
May. 8th, 2006 06:58 pmI once ran a very successful game called Pantellos. It is article like this that made that game so easy to run on several levels..
I wish we had kept more of a website presence of that game.
I know that game was a political eye-awakener for me. Ever since I've been more keyed into issues in Africa amongst other things.
Games as political allegory is one of those things I really should write more about.
Oh, and the reason why this invasion was so profitable? Global demand for coltan was soaring throughout the war because of the massive popularity of coltan-filled Sony Play stations. As Oona King, one of the few British politicians to notice Congo, explains as we travel together for a few days, "Kids in Congo were being sent down mines to die so that kids in Europe and America could kill imaginary aliens in their living rooms."
I wish we had kept more of a website presence of that game.
I know that game was a political eye-awakener for me. Ever since I've been more keyed into issues in Africa amongst other things.
Games as political allegory is one of those things I really should write more about.
no subject
Date: 2006-05-09 12:35 am (UTC)Given that much good SF is at its heart social commentary, there is much room for social and political commentary in gaming. My group has done several such games with excellent results. I've never tried gaming with people with significantly different politics though, so I'm not certain how that would work in the equation.
One of the more glaring limitations I've seen on most gaming theory, including "The Big Model" is the dismissal of the elements of social and political commentary in gaming. Then again, I've very much of a believer in the idea that "the personal is the political".
no subject
Date: 2006-05-09 04:52 pm (UTC)I wasn't eally aware that there was a degree of resistance to the concept, I'll have to go looking.
no subject
Date: 2006-05-09 08:04 pm (UTC)However, I'm a great fan of political commentary and dealing with real world issues generally. I agree that the personal is political.
no subject
Date: 2006-05-09 08:04 pm (UTC)What was this game you ran?
no subject
Date: 2006-05-09 08:13 pm (UTC)Now that I think of it, a lot of the Big Moral Issues I introduced into my Dogs group were actually half-way into being poltical issues. I probably swung that way subconsciously because that's whats most interesting to me.
no subject
Date: 2006-05-09 08:43 pm (UTC)I run a good enough time-travel game that I think even my non-libertarian players enjoyed themselves, or were capable of playing converts to the libertarian cause espoused by the ringleader players, but I'm not sure it succeeded as politics per se.
And since we're taking surveys, I believe "the personal is political" is totalizing cant, and that the proper function of political action is to keep the political and personal spheres as fully separate as possible.
no subject
Date: 2006-05-09 08:49 pm (UTC)My reading of this is that you dislike heavy-handed and badly done political commentary in your fiction. There is vast difference between doing this well and doing it badly.
no subject
Date: 2006-05-09 09:41 pm (UTC)no subject
Date: 2006-05-10 01:25 am (UTC)no subject
Date: 2006-05-10 03:48 am (UTC)no subject
Date: 2006-05-12 05:41 pm (UTC)In my "Dogs in the Vineyard" game, I realized that in every town, there was always a sympathetic figure who libertarian, independent-minded, and of a culture different than those of the Faithful (ex: Mountain Folk, immigrants, etc.) I took me a while to realize I was basically avataring.