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[personal profile] jeregenest
I once ran a very successful game called Pantellos. It is article like this that made that game so easy to run on several levels..

Oh, and the reason why this invasion was so profitable? Global demand for coltan was soaring throughout the war because of the massive popularity of coltan-filled Sony Play stations. As Oona King, one of the few British politicians to notice Congo, explains as we travel together for a few days, "Kids in Congo were being sent down mines to die so that kids in Europe and America could kill imaginary aliens in their living rooms."


I wish we had kept more of a website presence of that game.

I know that game was a political eye-awakener for me. Ever since I've been more keyed into issues in Africa amongst other things.

Games as political allegory is one of those things I really should write more about.

Date: 2006-05-12 05:41 pm (UTC)
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From: [identity profile] locke61dv.livejournal.com
I'm a pseudolibertarian myself, and do find that influencing my gameplay, although not in a political sense so much as a moral one, by which I mean the ethical values behind libertarianism. (So, making kind of political ethic a personal one.)

In my "Dogs in the Vineyard" game, I realized that in every town, there was always a sympathetic figure who libertarian, independent-minded, and of a culture different than those of the Faithful (ex: Mountain Folk, immigrants, etc.) I took me a while to realize I was basically avataring.

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