When a game is dead
Feb. 3rd, 2005 02:19 pmI was reading this thread on RPG.net on Ars Magica and I think it perfectly sumarizes for me when its time to move on from a game. When yu realize that different people are saying the same things (with no variety) that were said 10 years ago. Including things you yourself said and have moved on. When the core fans can't think of anything new and creative to do with the game, then its time for me to move on.
Of course I'm currently butchering up a definitive dead game, so take this statement as you will.
Of course I'm currently butchering up a definitive dead game, so take this statement as you will.
no subject
Date: 2005-02-03 11:30 am (UTC)no subject
Date: 2005-02-03 11:33 am (UTC)I once tried to do that with paradim wars, summarizing the maor views on a webpage but then no one ever used it and we ended up having the same old discussions again and again.
A major failure of email lists like that, no institutonal memory.
no subject
Date: 2005-02-03 01:00 pm (UTC)no subject
Date: 2005-02-03 02:08 pm (UTC)no subject
Date: 2005-02-03 11:34 pm (UTC)no subject
Date: 2005-02-03 11:34 am (UTC)no subject
Date: 2005-02-03 11:36 am (UTC)no subject
Date: 2005-02-03 11:37 am (UTC)no subject
Date: 2005-02-03 11:43 am (UTC)While there are games that have brought the covenant idea to new places (Conspiracy X and Nobilis come to mind), there are few games that have touched on extended tmescale (Pendragon, and ts really simultaneous in publication) and I'm hard pressed to thin of another game that put troupe-style in an important place. Unfortunately I feel like troupe-style has always received little more ta a nod and a wink, and sometimes felt it was retained in the game as an historical relic.
no subject
Date: 2005-02-03 11:59 am (UTC)I've seen troupe play crop up recently in:
Godlike
StarThugs
Although the later only has cool concepts and not much of a real game.
I might argue that HeroQuest has a form of troupe play (which was highlighted in its Men of the Sea expantion) when you look at followers/associates, but they're really more like traits and less like full-blown characters in their own right, although you could expand out on it.
later
Tom
no subject
Date: 2005-02-03 12:01 pm (UTC)no subject
Date: 2005-02-03 12:37 pm (UTC)not just good -- necessary.
Godlike is lethal.
Tom
no subject
Date: 2005-02-03 12:28 pm (UTC)no subject
Date: 2005-02-03 12:36 pm (UTC)It's....not very good.
The problem is that the game wants to be:
a.) H.O.L. (for the attitude)
b.) Teenagers from Outer Space (for the wackiness)
c.) Traveller 2300AD (for the hard science technobabble)
and it succeeds at being none of them.
The main conceit is that you control a starship, the captain and the crew. The captain is the "main character" but you can play with everyone. The rules are d12 based and they have a nifty mechanic called BENDing (i.e. "tapping" in Magic) that let you break the rules in creative ways. So if your crew member has a skill or piece of equipment, he can BEND it to take some action.
I think the actual starship battles would really be a lot of fun to play under this system. However, roleplaying (past a one-shot that focused on a space battle), is almost impossible. The main problem being that everyone has a starship and no incentive to stick together for any reason. The pititful GM section in the back only highlights the game's problems.
That said, I do think it'd be fun to have a couple of starship fights with the system.
later
Tom
no subject
Date: 2005-02-03 02:03 pm (UTC)no subject
Date: 2005-02-03 11:39 am (UTC)I love my circle of Amber players, but I'm ready to move on to other games for new stuff.
no subject
Date: 2005-02-03 11:45 am (UTC)But your much more an insider than I'll ever be in that scene.
no subject
Date: 2005-02-03 11:55 am (UTC)And while all this is happening, the Amber mailing list recycles the same old arguments it was recycling in 1997 when I first got on it. And two of the Amber cons have shut down, and Jack Gulick doesn't want to run ACN any more, so it may fall apart (especially with the currency issues).
I'm doing my first ACUS this year, but I'm going primarily to do FTF with people I game with online. My online gaming is heavily skewed toward Amber, but I'm about to start two FTF games (1 GMing and 1 playing) and neither is Amber related. I'll be playing Prime Time Adventures and GMing Dogs. And I've unsubbed from the AML because the best stuff appears on people's blogs anyway.
I don't think I'm alone in feeling that way, either. The woman who runs MaB's Amber links has been saying the same thing for years. Doyce Testerman and Dave Hill used to be big in the Amber community and they're off doing Forge stuff. Ditto Michael Curry and Jack Gulick, who keep bringing indie games to Ambercons. There are still people who do a lot of Amber, but the people I think of as really creative are moving on.
GoO may finally get Amber 2.0 out there and find that it's too late.
no subject
Date: 2005-02-03 12:00 pm (UTC)If they get it out at all. GoO is flat broke.
no subject
Date: 2005-02-03 12:02 pm (UTC)There's supposed to be a discussion about ADRPG 2.0's status during ACUS, which I plan to attend.
no subject
Date: 2005-02-03 12:29 pm (UTC)I bring this up because I was running Amber the Setting LONG before there was an 'official game' using that diceless mechanic. I was running Amber back in the 80s while the second series of books were only about half out in print, and using a diced mechanic to do it with.
(To make it more interesting we crossed Amber with Pier's Anthony's Incarnations of Immortality... and that 'Law and Chaos' were positions that replaced what would one day be 'Good and Evil' - since Anthony had not yet published those books in his series).
I think the setting will continue, but that the system will die. Which, as a person who feels that systems that lack a true solid mechanic (Diced or Card based randomization of some sort) is probably for the best.
A GOO version of the setting would be interesting, but I doubt we'll see it from what I have heard of their financial situation.
no subject
Date: 2005-02-03 12:41 pm (UTC)Oh, no doubt about that. I've been GMing an Amber (setting) PBeM for 3 1/2 years using Everway as my underlying mechanic. I wouldn't have touched the system as a GM with a 10' pole. And I knew people who were adapting Amber source material for their own games before Trumps of Doom came out.
But I don't think Jere was talking just about the system--he's also talking about the community. The Amber community has begun to lose its most creative people because those people have better outlets for their creativity.
no subject
Date: 2005-02-03 02:05 pm (UTC)no subject
Date: 2005-02-03 01:47 pm (UTC)Definitely. The mechanics is something that I think only works for Amber and a exceedingly small number of similar works - in most settings and genres bidding for stats makes absolutely no sense.
OTOH, Amber is a cool setting that could easily support several radically different rules systems. I created set of rules mods for Castle Falkenstein that would work (in my opinion at least) at least as well as the current rules. If GofO can get it out, I'd love to see their Amber 2.0 rules.
no subject
Date: 2005-02-03 01:59 pm (UTC)no subject
Date: 2005-02-03 12:27 pm (UTC)Because if it's the latter, well, shouldn't the newbies have the right to work through all the same stuff that you did (not that you have any obligation to read it). But if it's the same actual people having the same actual discussions, then some kind of grognard paralysis / Wizard's Twilight has obviously set in.
no subject
Date: 2005-02-03 02:06 pm (UTC)no subject
Date: 2005-02-03 01:48 pm (UTC)no subject
Date: 2005-02-03 02:07 pm (UTC)Pointing
Date: 2005-02-05 09:44 am (UTC)I think the funniest part of ArM5 is that I still haven't seen it, nor will probably ever see it, yet I'm still in the credits. I got a text message from my friend [Unknown site tag] when he saw my name in the "Special Thanks"; my immediate response was to think I was being thanked for staying away. Which I will clearly continue to do.
A mythic Europe is still a good idea. But it was better when the troupes decided what Europe was for them. And the game's just too long in the tooth. Let the kids come along and find it, and repeat the same arguments, and grow past it, I say.
no subject
Date: 2005-02-17 11:37 am (UTC)