When a game is dead
Feb. 3rd, 2005 02:19 pmI was reading this thread on RPG.net on Ars Magica and I think it perfectly sumarizes for me when its time to move on from a game. When yu realize that different people are saying the same things (with no variety) that were said 10 years ago. Including things you yourself said and have moved on. When the core fans can't think of anything new and creative to do with the game, then its time for me to move on.
Of course I'm currently butchering up a definitive dead game, so take this statement as you will.
Of course I'm currently butchering up a definitive dead game, so take this statement as you will.
Pointing
Date: 2005-02-05 09:44 am (UTC)I think the funniest part of ArM5 is that I still haven't seen it, nor will probably ever see it, yet I'm still in the credits. I got a text message from my friend [Unknown site tag] when he saw my name in the "Special Thanks"; my immediate response was to think I was being thanked for staying away. Which I will clearly continue to do.
A mythic Europe is still a good idea. But it was better when the troupes decided what Europe was for them. And the game's just too long in the tooth. Let the kids come along and find it, and repeat the same arguments, and grow past it, I say.